Class: Thief
Class Group: Rogue
Alignment: Any
Allowed Races: Drow-elf, Dwarf, Duergar, Grey-Elf, Faerie, Gnome, Goblin,  Half-Elf, Human, Orc
Ability Adj: +3 Dexterity
Enchantments: None
Equipment: Rogue Restrictions

Special: [L8] Snare, [L10] Disarm, [L11] Untangle, [L13] Poison Weapon,
        [15] Second Attack, Parry, [L18] Circle, [L25] Dual Wield, 
        [L30] Scrolls, Dirttoss, [L35] Third Attack, 
        [L35] Dagger & Unarmed Specialization, [L50] Riposte, 

Description: Thieves are trained in the arts of stealth, element of 
surprise, and burglary. They are not powerful fighters or mighty 
spellcasters, but played properly, using all available talents, the thief
can equal the power of any class. Thieves have no set alignment, they can range from good to evil but they are typically chaotic in nature.

Thief Skills

  • Snare
  • Disarm
  • Untangle
  • Poison Weapon
  • Circle
  • Dirttoss
  • Riposte